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Slowly backpedal into the previous rooms as you aim for the head when possible.
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These enemies are slower than Lycans, but will often try to swarm you and swing some deadly looking weapons around. Slowly enter the next hallway, and ready yourself, as three bloodless ghouls called the Moroaica will start shambling out to greet you. Before proceeding on, check each of the cells along the walls for crates to break’. Once you reach the larger open room lined with cells and hanging body bags, you’ll likely hear that you’re not alone down here anymore. Head left through a cell with a broken wall to get around the barricade, and search the opposite cell for another letter, an Observation Report File. Move through the first row of cells until you reach a blockade, and check on the right for a Treatment Candidates File. You’ll be down in the prison now, which is eerily silent. Once both are lit, the way will be made clear. Push them all the way, and each will light up when it touches the hanging fire. Get to trusting with the light by moving into the hanging brazier to push it towards each of the pillars on the side. The door to your left leads back to the hall you were abducted in, but you can also head back down the hall to unlock the doors to the bedchamber, and look for some Gunpowder in another drawer near the door. Grab some Rusted Scrap on the left as you enter the narrow crawl space, and move to the end of the hall to find a statue holding a Maroon Eye Ring, and the statue will pivot to reveal a secret passage back to the castle halls.Īs you exit the secret passage, open a drawer opposite you to grab some Chem Fluid, and then turn to break a glass cabinet and gain a Crystal Fragment. The door past the other room is locked, as is a nearby drawer, but to escape you can look towards a fireplace grate and crouch down to find a hidden passage beyond. Some can even be combined to sell for much more than they would go for separately. These items can vary in where they are found, but will sell for a premium price to The Duke, and won’t take up any extra space in your inventory. Note - Be on the lookout for such treasure as you continue to explore the areas around the village. There’s also a lift room to the right with some Lei on a table, but with the lift inoperative, head left instead and sneak a peek at the Guest Book File before moving through the door.īefore you leave the bedchamber, pick up the Crimson Glass from a nearby table, and cautiously make your way back towards the Hall of the Four. While you are no longer able to go back the way you came, you can start vandalizing the property in earnest.īe sure to check the entrance hall for an urn you can break, and a cabinet with glass you can break to reach some Gunpowder. You’ll arrive in a modest entrance hall with a painting of three women, the daughters of Lady Dimitrescu. Leave the Duke behind (you haven’t seen the last of him), and enter the castle proper. You probably don’t have too much Lei at this point, so it might be best either to just sell some treasure you’ve found, or buy the Shotgun Ammo recipe. The Duke, as he’s called, can provide services that include buying and selling a variety of items, as well as upgrading your weapons. The small Vineyard has a few creepy scarecrows and a Herb, but not much else, so continue up to meet a very interesting merchant. Goat of Warding - As you explore the creepy vineyard outside, check along the walls near the “scarecrows” to spot a goat along the rocky outcroppings, and shoot it to break the bobbling trinket. With barely enough time to recover from your fall, the spiked ceiling above you will start to come crashing down, so waste no time in moving to the wall in front of you to kick away the wooden planks and crouch into the next hallway.
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You’ll have to drop down into a narrow platform over a pit, so keep moving forward and sprint past the archers until you are ambushed again and fall deeper into the caverns. When you reach a fork in the road, turn a hard left to avoid incoming Lycans, and interact with the wooden beams to create a path forward. You won’t have long to make sense of it all before Heisenberg starts his own version of The Running Man with you as the main attraction.Īs soon as you drop into the pit, start sprinting down the corridor and evading the enemies appearing at the sides. As Ethan is subjected to a very interesting discussion between the “Lords” of this region on who gets to have some fun with him, the strange man named Heisenberg will be named the winner by their leader - Mother Miranda.